Tuesday 2 July 2013

Game Review - The Mighty Quest For Epic Loot BETA

So today (July 2nd 2013) there is an open house event to the closed beta of TMQFEL, a recently announced Ubisoft tittle that didn't receive the spotlight I feel it deserved down at E3. The main theme of this game is that you're a knight/archer/mage(not available in open house) that raids either pre-made or community created castles filled with creatures and traps in an attempt to reach the loot room. Yes this also means that you make your own castle full of fun little ways to f*ck your friends over, whether it be turning your fortress into the mother of all mazes or having a Cyclops pummel them into the dust. However the game works on a level/XP system, so you won't be diving head first into a necromancers cold embrace the first time you load up, rather a flock of chickens, the only chickens I know that fight back rather than entering my stomach.
This is a screenshot from the windowed version at a home screen of my level 6 archer.
   As you can see, even in windowed view this is some of the best graphics I've seen in a BETA. What's better is it's like this all the time. The animation style is cute yet incredibly detailed, with a cartoonish feel, not so immersive  but enough to keep you hooked. There is no ugly loading skills, everything is nice and clean. The cut scenes are suited to he usual humour of games such as this with the opening scene voice acted like the opening to a Disney movie, but for grown ups. However the other cut scenes I have experienced have been mainly images and reading pre-coded text, which for me had an annoying effect. I'm unsure whether it was purposeful or a beta glitch but the text appeared in standard form but then turns bold a second after it has all been revealed, which is distracting and maybe I'm just being picky but irritating.

Above are pictured the attack (bottom) and defence (top) options.
 Defence is creating your castle for preparation for raid. I have not had much experience with this yet as I'm unsure if higher levels will give more freedom of creation which I'm sure it does, but I have not had time to get to such a high level as I was having to much fun in the attack. The attack shows multiple castles (the green being in game castles and the blue being user created) that you select to raid. The stars show the completion level that you have achieved (there is certain criteria to get to each level - mainly no deaths and in the time limit - beating the time limit is the only way you can steal the owners loot) and the number to the left of the castle banner shows the suggested level that is needed to raid this castle. Overall the game play is smooth, with the raids being fun, although it could be assumed it would be slightly repetitive, each level is new and challenging. The only issue I had was sometimes the left click to attack function was messing up and that there is no option to auto attack any enemy near but hey, it could just be to make it more challenging. All the HUD and abilities etc are similar to that of diablo etc. and so are fairly familiar. There has to be over 100 hours of gameplay before you reach max level with a large amount of castle grinding to get that money to upgrade.
              This game has to be randomly selected into the closed beta or can be purchased in different editions (more free stuff the more you pay) for instant access and all features available. This game is highly promising and I would recommend it to anyone who wants a casual yet challenging game but also those who love challenging their friends to a good old castle raid race. Props to Ubisoft on another great tittle 9/10.
 

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