Saturday 9 November 2013

Call of Duty: Ghosts Review

Activision had three developer teams on this, was it worth it?
Call of Duty: Ghosts is the latest game in the Call of Duty series. It was developed by Infinity Ward, Raven and Neversoft and published by Activision. The game is based around a group of legendary soldiers known as Ghosts (Ghost from MW2 anyone?) in a post nuclear war America (both North and South is involved). If you want to play this on PC, players will need 60GB of Hard Drive free for memory.
I'll start with the campaign. As a long term CoD player, I've played all campaigns from 2-Ghosts. In Ghosts, the main playable character is Logan, with aid from his brother Hesh and his father who has a deeper past than his sons initially realise. 15 years after a nuclear attack from the federation, a military force controlling all of South America, the USA government have built a wall to separate themselves from the south. However, the federation plans more attacks and they must be stopped, at all costs. I won't include any spoilers but there is plot twists all the way through (some predictable some not), even in the final moments. My after thoughts of the campaign itself was holy mother of Jesus. This is in my opinion, the best Call of Duty campaign I have ever played. It was not only an amazing story, but the mechanics have been so much more improved since previous titles. No more infinite spawn zones, you clear the area and push forward, as a game should be. There is many different routes to take, different techniques to use, it's everything I'd been hoping for. As for graphics, there is nothing exceptional about them, they are just good.
Next we move on to the multiplayer. Ghosts has brought in an array of new game modes for PvP games, including my two favourites Search and Rescue and Hunted. Search and Rescue is a combination of Search and Destroy and Kill Confirmed, meaning that when the player or enemy gets killed, they drop dog tags that can be collected by the opposing team to eliminate you from that round, or be collected by allies to recue you and bring you back in. Hunted starts you off with a pistol with 1 magazine of ammo, 2 throwing knives and a flash bang. Crates are dropped containing random weapons with 6 weapons per crate. The more kills you get the more points and perks you get. winning team is the first to 65 kills. The multiplayer has been vastly improved since MW3 or BO2, weapons are more balanced, there is more game modes and the class customisation is better. The only problem I faced was that it is harder to level up. In addition to PvP, Ghosts has an additional Squads mode. This is where you create a team of 5 AIs, customising their loadouts and your own soldier, then play against other AI or friend's squads. You can have your friends on your team or you can play up to 4 players vs waves of AI. These modes give you experience for your online games as well.
Next is the extinction game mode. This is Infinity Ward's attempt at countering zombies. Players play as a team of up to 4 people, each with their own specialisation (medic, tank etc.), verse alien creatures caused by the nuclear attacks. he aim is to destroy their hives and progress into the heart of their invasion and nuke them. Players gain money for killing aliens and destroying hives that can buy weapons/traps/the equivalent of killstreaks to help them in the fight. They also gain skill points by destroying hives and completing hive specific challenges to level up your pistol/specialisation/help that game. You level up based on enemies killed and progress through the game to unlock new specialisations and aids. This is an interesting concept that I think is better than zombies as it actually has an end goal. It is also very fun to play and well worth a try out.
  All in all I think that this is deffinately the best Call of Duty game in a long time, possibly ever. It does have some bugs/minor issues but nothing that is game ruining. Well worth the cost. 9/10.

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